Manage TM1 Load Time
Posted: Sun Aug 24, 2008 2:28 pm
Once again in my annoyance this weekend I had another question. Currently I have 2 TM1 Servers DEV & Production. Obviously all of my Live cubes are in the production server. When TM1 loads a server none of the cubes are available until entire server is ready.
I am thinking about breaking my Production Server into 3 Servers: Finance, Marketing, and Supply Chain. This would be beneficial in case one server freezes everyone else would be fine and if I need to restart all of them some would come up quicker depending on the cubes within each server, even though the total time to reload should be the same.
Any thoughts?
Also for this to work I would need to be able to write rules and feeders referenceing oher cubes. This is allowed isn't it?
DB(Server:Cube,elem1,elem2, etc)
Just a random thought, just wanted to pass it along to see what you guys* think or if you have any suggestions for managing load time outside of optimizing Rules and Feeders.
*I am not excluding our female contributors, in Chicago "guys" is a gender neutral term. Of course that assumes I have not scared them away with my dancing a 2 weeks ago
I am thinking about breaking my Production Server into 3 Servers: Finance, Marketing, and Supply Chain. This would be beneficial in case one server freezes everyone else would be fine and if I need to restart all of them some would come up quicker depending on the cubes within each server, even though the total time to reload should be the same.
Any thoughts?
Also for this to work I would need to be able to write rules and feeders referenceing oher cubes. This is allowed isn't it?
DB(Server:Cube,elem1,elem2, etc)
Just a random thought, just wanted to pass it along to see what you guys* think or if you have any suggestions for managing load time outside of optimizing Rules and Feeders.
*I am not excluding our female contributors, in Chicago "guys" is a gender neutral term. Of course that assumes I have not scared them away with my dancing a 2 weeks ago
